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Two Space

Game Designer, Gameplay Programmer
- Unity - C# - Adobe Illustrator - GitHub -

Players must work together to mine as many rare minerals as possible before time runs out; one player embodies an astronaut with the ability to mine gems, while the other controls a spaceship equipped with a tractor beam used for collecting them.

Gameplay

Throughout this short project, I was primarily responsible for delivering gameplay features which highlighted the cooperative nature of the game. This included development of the ship’s tractor beam, which gives one player the ability to transport the other to areas that they would not be able to reach on their own. I also implemented the tracking logic behind the primary camera.

Additionally, I was responsible for the integration of foundational elements, such as, game physics, player movement, music/sound effects, game managers, menu items, etc.