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Two Space

Game Designer, Gameplay Programmer
- Unity - C# - Adobe Illustrator - GitHub -

Players must work together to mine as many rare minerals as possible before time runs out; one player embodies an astronaut with the ability to mine gems, while the other controls a spaceship equipped with a tractor beam used for collecting them.


Throughout development, I was primarily responsible for delivering gameplay features which highlighted the cooperative manner of the game. This included development of the ship’s tractor beam, which gives one player the ability to transport the other to areas that they would not be able to reach on their own. I also implemented a camera which seamlessly tracks both players simultaneously.

In addition, I was responsible for the integration of foundational elements, such as, game physics and player movement. I also implemented various miscellaneous features – music and sound effects, game management, menu items, etc.